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Curriculum · Prototype

Making with Monsters

Teaching girls to expect challenges as a natural part of the making process.

Laura Bloch, M.A. Instructional Technology & Media
Maria Lopez-Delgado, M.A. Design and Development of Digital Games

Problem

Girls, more than boys, tend to assume their encounters with challenges or failures are due to their own inabilities or inadequacies, and consequently give up.

Goal

"Making with Monsters" aims to teach girls to expect challenges as a natural part of the making process, teach them strategies to face challenges, and increase their emotional intelligence and growth mindset.

Rationale

The application prompts girls to begin the making process by contemplating the problem-solving strategies they will need. By helping them to expect and accept the inevitability of challenges, the design aims to increase girls' sense of agency and growth mindsets.

Field Observations

We visited the New York Hall of Science and Dazzling Discoveries' Makerspace, where children were involved in the act of making. We noticed that children, especially girls, showed frustration and sadness when faced with challenges or failures. Many didn't appear to have the strategies or desire to overcome their challenges.

Iterations

Iteration 1"Hall of Fail"

Hall of Fail page showing cards documenting failed builds with descriptions, lessons learned, and comments

Iteration 2Challenges as branches on a tree

Student reflection page showing a hand-drawn tree with challenges and lessons written on its branches, beside a feed of classmates' challenges

User Insights

Iteration 3Monsters as challenges to be defeated

Prototype screen asking 'What monster are you battling?' with cards for Missing supply monster and Doesn't turn on monster

Iteration 4Monsters as challenges to be defeated with powers

Prototype screen asking 'How are you feeling?' with five faces and 'What power will you use to defeat this monster?' with strategy cards

Research

Different scholars have confirmed that children see failure as a reflection of their own abilities, and that it's even more prevalent in girls (Altermatt & Broady, 2009) (Dweck, 1986; Dweck & Leggett, 1988). As cited by Dai (2002), girls often react to failure by giving up, doubting their capabilities, and reacting with annoyance and sadness.

When confronted with challenges, it can be more difficult for girls to accept "letting themselves down" than it is for boys (Carpenter, 2009). Dweck (1987) also highlights the fact that girls often don't see past successes in confronting challenges as an indicator that they may be capable of solving similar problems.

Sadler et al. (2012) observed that girls' interest in STEM-related fields is decreasing in high schools. Additionally, girls were shown to react better to STEM-related areas when the activities involved collaborative work, creativity, hands-on experiences and real-world applications (Cooper, R. & Heaverlo C., 2013).

References